Saturday, September 29, 2012


Assassin's Creed III Preview:


Assassin’s Creed III is a worthy addition to the series, with excellent graphics and control that, while difficult to master at first, plays as well as ever.
Ezio Auditore da Firenze is a tough act to follow and not just because he's a charismatic Italian daredevil. Over the past three entries in Ubisoft's sublime open-world adventure series, Assassin's Creed, gamers have watched the former Florentine noble flourish from a shallow, pugnacious Lothario into a wise, if slightly world weary, scholar of men.
As his storyline closed out in last year's Assassin's Creed: Revelations, Ezio had learned the harsh lesson that pursing a lust for revenge isn't a substitute for living one's life. His story arc had come full circle; after uncovering the library of Altair, Ezio left for home with his new love by his side, content that he'd paid his dues in the war between the Templars and the Assassins. Ezio is easily one of the best characters created in the gaming medium in the last 10 or so years and (speaking as a fan of this franchise) he will be sorely missed.
It's a pity the same can't be said about the series' other protagonist – Desmond Miles. He's unfortunately still an integral part of the Assassin's Creed storyline and most fans would be glad to see the back of him. Not only is he a plonkingly bland character, but over the last three games his story arc found itself parked up an uninteresting cul-de-sac. Most players don't care what happens to him and this is a problem for the developers because no matter what hooded figure glowers at punters from the box-art of every Assassin's Creed game, this series – in the end – is all about Desmond. His story needs an adrenaline shot and fast.
Whether it's going to get one in Assassin's Creed III is unclear at this point. In my hands-on with the latest entry in the series I only caught sight of the boring bartender in a loading screen before the Animus – that nifty VR time exploration device – slotted his consciousness back to the late 1700s in British-controlled North America and into the boots of one Connor Kenway.


Assassin

According to the notes supplied by Ubisoft, Connor is a half-British, half-Native American warrior who joins the American revolutionary forces after the British attacked his village. As I join the story, Connor's in deep with the rebels, but not too busy to make sure that the woodlands surrounding a manor he's holed up in remain a place of peace and tranquility. After a brief exchange in which Connor is handed a nasty-looking weapon called a rope-dart, we're off into the forest to take down a bunch of poachers.
Assassin's Creed veterans are in for a couple of teething problems as they get to grips with young Mr Kenway. First off, the environments he travels through bare scant resemblance to the cities that Altair and Ezio kicked about in. The rooftops of those cities were largely flat-topped and only interrupted occasionally by iconic landmarks. Crucially, the streets in them were narrow, meaning that the jump between roofs was quite easy to make – even if in Istanbul Ezio required the odd bit of assistance from his hook blade.
After the Medieval Middle East and Renaissance Europe, the North American frontier takes a bit of getting used to. In the first half hour of my hands-on, I spent most of my time sprinting about, leaping over the odd rock or babbling brook, climbing nearby trees and then wondering how best to proceed. Due to the close-knit structure of the cities from earlier Assassin's Creed games, the Parkour pathways were always immediately apparent. This isn't the case in Assassin's Creed III and players are likely to spend a fair bit of time bungling about in the treetops, or just running along on the ground – at least at first.
Then the penny drops. I wish I could point to a single moment or sequence in the game that marked the change in my navigational abilities, but truth be told, I didn't spot the changeover. At some point, as Connor sprinted through the forest, my visual reading of the environment suddenly went widescreen; one minute I was struggling to see the way forward and the next, I found myself running up a fallen tree, leaping off a rock formation and then moving swiftly through the tree tops as though a pathway had just intuitively opened up for me.
Assassin

It wasn't long before I happened across Connor's poacher quarries, as moving through the trees is a lot speedier than running about on the ground. Furthermore, Connor has more attacking options open to him from an elevated position than he does on the ground. With the rope dart, for example, Connor can snag an enemy from where he's sitting on a branch, looping his weapon around their neck in a make-shift noose. Then, using his own body weight as ballast, he can swing off the branch he's perched on and use his momentum to string up his target and leave them choking their last as he walks away.
On level pegging, he's still a force to be reckoned with; like Ezio, Connor has a concealed blade, which is perfect for surprise kills, but his go-to weapon of choice is a tomahawk, wielded in much the same way Ezio and Altair wielded their swords. Combat is a brutal and tactical affair; if players concentrate too much on hammering one specific opponent, they can be assured that any number of their target's compatriots will move swiftly to hit them from behind. The counter move in Assassin's Creed III gives players a brief window of slow motion to decide on the direction of their next attack – probably because most of Connor's foes in the game are armed with muskets.
In any combative exchange, it's likely that some enemies will attempt to fire lead into Connor. Luckily, since all the action is set in the 1700's, there's a lengthy respite between gunfire exchanges as enemies go through the cumbersome process of reloading. In the instances they come across a party of foes carrying muskets, it's worth keeping mobile in order to make Connor a harder target to hit. Once the volley of gunfire sounds off, I recommend moving in swiftly with a tomahawk as the impromptu firing squad does their best to regroup.
Once I'd mopped up the poachers and a couple of side-quests, I found Connor's environment growing in the direction of commerce. A young lady the poachers had shot down – and which I'd saved – decided to set up a trading post where Connor was able to sell the pelts of animals I'd skinned in the wild. It all smacked a bit of the mini-empire building that took place in the last three Assassin's Creed games, and while I wasn't able to see if Connor would be the focal point of a colonial business enterprise in the time allotted in my hands-on, it's a ton to a tenner that players will probably be able to set up a goods network in the American frontier.
Assassin

I was also able to see how Connor handled in an urban environment, as the plot arc in the time I had at the controls, took me from the frontier to Boston. The environment here was as much of a far cry from the tightly knit cities from previous Assassin's Creed titles as the woodland frontier. The wide streets of newly-minted North America make progress over the rooftops slightly problematic at times. To combat this, the developers have positioned trees as waypoints on wide American streets and also allowed players the option of cutting through houses; crashing through a window and charging through an apartment to avoid capture is now an option.
The only real bone of contention here is that Connor – after three hours of playing time – can't hold a candle to his predecessor. He is by no means as dull as Desmond, but in terms of charisma and likeability, Ezio leaves him the dust. He comes across as somewhat humourless, po-faced and oh-so-serious. That having been said, anyone who has ever played an Assassin's Creed title will tell you that three hours of play is barely scratching the surface. Here's hoping that Connor can lighten up occasionally; aside from his dour, dowdy demeanour, he and the game he inhabits are worthy successors to Ezio Auditore da Firenze and if you've played the last three Assassin's Creed entries, you know what a compliment that is.

Halo 4 to be released in the Fall of 2012

Halo 4 starts a new trilogy in the Halo saga and begins where the last one leaves off. 343 Industries is now in charge of the Halo series since Bungie severed its ties with Microsoft this last year. Since the announcement of the confirmation of the making of Halo 4, the studio immediately returned to work in continuing Master Chief's story. The teaser trailer reveals that Master Chief is coming out where he was left at the end of Halo 3. So, Halo 4 will pick up where Halo 3 had ended. It is said to believe that Halo 4 will be completed and released by the fall of 2012.

This blog features the official trailer teaser of Halo 4 PLUS an exclusive Halo 4 game giveaway at Rydar Games as well as some Halo 4 game review talk. If you have any suggestions or comments about Halo 4, please feel free to sign my guestbook. I would LOVE to hear from you! Don't forget to bookmark this page for future reference for updates on the game. Check out my other gaming blogs about new releases and gaming reviews; you don't want to miss out! May the gaming force always rule you!

Friday, September 28, 2012

https://www.youtube.com/watch?v=M19Cq4oNRKQ&feature=player_embedded

Just for laugh a litle :D!!!

     Before you have any stupid ideas thats a litle story for you:

It was 80 degrees in the shade. A man wearing a heavy army jacket, a pullover wool cap, and dark sunglasses walked into the First American Bank at the corner of Maple and Main streets in downtown Short Beach.
The man walked up to the teller and held up a hand grenade for all to see. He said, “Give me all your money, all the money in this bank, right now!”
Everyone in the lobby screamed and started running, even the security guard. Nervously, the young female teller handed the man three big bags loaded with cash. He walked out the door. A second later, one of the money bags exploded, covering him with red dye. He yelled in pain and surprise, and started pacing around in circles because he couldn't see where he was going.
He couldn’t see, but he could hear. He heard the police siren get closer. Then he heard the police tell him to get down on his stomach on the sidewalk and put his hands behind his back. They handcuffed him and placed him in the back of the police car.
Seeing the hand grenade on the sidewalk, the police told everyone to get back. They sealed off the whole block and called the bomb squad. The bomb squad came and examined the hand grenade. Then they laughed. They told the police it was a fake. The hand grenade was actually a harmless dummy, something a 12-year-old might play with.
The police chuckled. The bank employees returned to work. The bank customers returned to their lines. The bank robber, hopefully, would never return.




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For the persons who don't know there is a go site to see all type of movies and series for free just click on the link:

http://www.movie2k.to/






Infinite Golden Keys:

Note:This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "WillowDLC.ini" file in the "\Steam\steamapps\common\Borderlands 2\DLC\POPremierClub\Lic" folder. Locate the following lines:

[GoldenKeys]
+SourceId=254
+NumKeys=1

Change the "+Numkeys=1" value from "1" up to "255" to get the desired number of Golden Keys. The Golden Keys can be used to open the Golden Loot chest found in Sanctuary near the Fast Travel terminal. Each time you open the chest, it will use one key and give you rare weapon(s) or item(s) that are scaled to the current level you are at when you open the chest. Note: This glitch was done on an unpatched version of the game.

http://www.youtube.com/watch?v=WeYsTmIzjkw&feature=player_embedded





Clik on the link listen to the music and relax!!!


Got the lyrics to :D


It's like I don't care about nothing manRoll another joint, ooh la da da da la da da la la da da
I was gonna clean my room until I got highI was gonna get up and find the broom but then I got highMy room is still messed up and I know why(Why man?)
Because I got high, because I got high, because I got high
I was gonna go to class before I got highI coulda cheated and I coulda passed but I got high(Uh uh la la da da)I'm takin' it next semester and I know why(Why man? Hey hey)
Because I got high, because I got high, because I got high
(Go to the next one, go to the next one, go to the next one)I was gonna go to work but then I got high(Oh oh)I just got a new promotion but I got high(La da da da da)Now I'm selling dope and I know why(Why man?)
Because I got high, because I got high, because I got high
I was gonna go to court before I got highI was gonna pay my child support but then I got high(No you wasn't)They took my whole paycheck and I know why(Why man? Yeah)
Because I got high, because I got high, because I got high
I wasn't gonna run from the cops but I was high(Uh, I'm serious man)I was gonna pull right over and stop but I was high(Uh)Now I'm a paraplegic and I know why(Ha ha ha, why man?)
Because I got high, because I got high, because I got high
I was gonna pay my car and note until I got high(Say what? Say what?)I wasn't gonna gamble on the boat but then I got high(Uh uh)Now the tow truck is pullin' away and I know why(Why man?)
Because I got high, because I got high, because I got high
I was gonna make love to you but then I got high(Ooh, I'm serious)I was gonna eat your pussy too but then I got high(Oh)Now I'm jackin' off and I know why(Ah, trying to shut off, ha ha ha)
Because I got high, because I got high, because I got high
I messed up my entire life because I got high(Go go go)I lost my kids and wife because I got high say(What? Say what? Say what?)Now I'm sleepin' on the side walk and I know why(Why man? Yeah yeah)
Because I got high, because I got high, because I got high
I'ma stop singing this song because I'm high(Raise the ceiling baby)I'm singing this whole thing wrong because I'm high(Bring it back)And if I don't sell one copy, I'll know why(Why man? Yeah)
'Cause I'm high, 'cause I'm high, 'cause I'm highLa la da da da da la da da da shoobe do be do waSkibitty do da da da la get jiggy with it scubbydooby wa
Im probably writting this because i don't know what to make i lost my job, my friends im 2000 km from my country and im almost losting my girfriend.
She meens everything to me and we are engaged it was everything perfect but...
One day her father say to her that she can't see me anymore, she write me that its better we forget us and i was crushed.
So i was a completely a jerk and i called another girl and we were speaking what to make and then we chose go out in the cinema, at the cinema we kiss and i knew that it was wrong so we never see us again.
Tree days later my girlfriend writed me and i was so happy but i knew that i had messed up my relation.
Yes she found out what i make because the other girl was her friend but believe me if i can go back on time i will change everything.
Now im fighting every day for her maybe its to late but i won't give up i will fight until the end, she still with me and she change, but don't metter what i promised her i will never go away because I LOVE HER. 
Maybe you don't care about my story but think on her as a lesson for the life if you love someone don't make what i did or you will regret for all your life.


BASILISLK